Game Combat Planning (PVP Game Direction) - Chaoxiguangnian [China]


 

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Responsibilities

1. Participate in the design and production of TPS game PVP gameplay, be able to write relevant gameplay design documents, and promote the final realization of gameplay in the game 2. Responsible for designing and building 3D TPS level scene prototypes, fully communicating with art students, and promoting the implementation of all aspects of the scene 3. Responsible for PVP peripheral system (matching, ranking mechanism, etc.) optimization, gameplay content supplementation, can write relevant requirements documents, fully communicate with technical and art students, and promote implementation.


Qualifications

1. Bachelor degree or above, more than 1 year experience in shooting PVP related gameplay is preferred 2. Familiar with the basic process and design ideas of shooting game level design and production, and have a certain understanding of shooting game level movement lines, gun lines, and bunker design Card prototype 4. Familiar with the design of common shooting game gameplay modes, and have some thinking about the design of PVP gameplay modes 5. Wide range of games, with rich experience in TPS/MMO games is preferred.

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